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41
General Discussion / Re: Welcome to AI Image Central!
Last post by Jeff -
I added some old school arcade games to the arcade section.

You can now play my own creations as well as Galaga, Pac-Man, Frogger, MS Pac-Man, Tempest, Donkey Kong,
Dig Dug, Asteroids, Centipede, Joust, Rampage, and Rampage World Tour.

Cursor keys to move and CTRL key to fire. SHIFT Key is the secondary button.

SHIFT key in Tempest to use the Super Zapper.
SHIFT key in Asteroids for thrust.
SHIFT key in Rampage to jump. CTRL key to punch.
SHIFT key in The Simpsons to jump.
SHIFT key in Gauntlet to use potion.
SHIFT key in Out Run is brake. Z key is LOW gear; X key is HIGH gear. CTRL key to accelerate.
SHIFT key in 1942/1943 to do barrel roll.  CTRL to shoot.
SHIFT key in In The Hunt to shoot up and drop mines, CTRL shoots left to right.
SHIFT key in Contra to jump.  CTRL to shoot.
SHIFT key in Street Fighter 2 to punch, CTRL key second punch, Z key for third punch, X key for leg kick.
SHIFT key in Mortal Kombat/MK 3 to kick, CTRL key to punch, Z key second punch, X key second kick.
SHIFT key in Omega Race for thrust. CTRL key to shoot.

Games using more buttons may also be using Z/X/C keys.

Tempest, Donkey Kong, Dig Dug, Asteroids, Centipede, Joust, Rampage, and Rampage World Tour are using the
EmulatorJS emulator. 

To change the keyboard controls, click on the game controller icon in the bottom left.
42
General Discussion / Re: Welcome to AI Image Central!
Last post by Jeff -
I have updated the model interface for each model to limit the minimum resolution for each model based on how
well the model works with lower resolutions.  In testing I have found if you go below a certain resolution then
the image generation is flawed.

The limits are set as follows:

Flux models work the best with smaller sizes and allow you to go down as low as 100x100.
SDXL work the next best with smaller resolutions as low as 250x250.
SD3.5 models are terrible with smaller sizes and only work well from about 600x600.
43
General Discussion / Re: Welcome to AI Image Central!
Last post by Jeff -
Latest Update:

- I added the background back to the top menu bar for the website.
- Redid the graphics for the Model Menu to fix spacing issues.
- Did multiple HTML fixes making sure all the webpages match the new format (Navbar font, spacing, etc.).
- Made some changes to the Flux Fill webpage. Minor changes to page format and some graphics changes.
44
General Discussion / Re: Welcome to AI Image Central!
Last post by Jeff -
I did not realize in all the changes I broke the Flux Fill model.  This has now been fixed. 
If you are not familiar with this model, it is an image-2-image model used to make changes to an existing image.
Drag and drop the image you want to modify to the selected area.  Mask the area of the image you wish to change.
Then type in a prompt to describe the modification you are trying to make and submit.

For example, to change some one's eye color, mask the eyes and type a prompt like red eyes.

- Limited to 960x544/544x960 maximum size as it already takes like 4 minutes even at this size.
- Flux Fill CANNOT DO NUDITY so don't waste your time trying.
45
General Discussion / Re: Welcome to AI Image Central!
Last post by Jeff -
- Converted the top menu for Robot Invasion & Robot Invasion II to the new format.
- Added a surprise ending if you manage to beat level 50 in Robot Invasion I.
- Increased Robot Invasion II number of levels to 100 (Was 50, I had 6 lives left after beating level 50 so increased).
- Added a surprise ending if you manage to beat level 100 in Robot Invasion II.

Can you make it to level 50 in Robot Invasion I and stop the first invasion?
Can you make it to level 100 in Robot Invasion II and stop them again?

46
General Discussion / Re: Welcome to AI Image Central!
Last post by Jeff -
I have increased the size of the game playfield for both Robot Invasion and Robot Invasion II.
I also fixed the pause button 'P' so that everything pauses. Just press 'P' to Pause/Un pause.
Just realized I need to change the top menu as it still has the old format.
47
General Discussion / Re: Welcome to AI Image Central!
Last post by Jeff -
- Changed the graphics on all the buttons to look nicer and get rid of the washed-out look.
- Added left/right cursor key controls to switch between different images when in full screen overlay mode.

You can press 'ESC' to close the full screen overlay or click somewhere on the image to close.

49
General Discussion / Re: Welcome to AI Image Central!
Last post by Jeff -
- Converted all the other tabs to new format (prompt search, image search, arcade, about, and rules/help).

Still need to create the model info cards... Still debating what info to put on them and best method to create them.

Also converted Flux Fill page.  All webpages converted to new format!
50
General Discussion / Re: Welcome to AI Image Central!
Last post by Jeff -
- Added Page # and next/prev buttons to top of categories now under the new format.
- Added Flux Fill to Flux menu.

Still need to create the model info panels for each model.  Will give information about the selected model.


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