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Game Editor Questions/Answers/Bugs / Re: Game Editor
Last post by Jeff -Note: You must be logged into the forum to see images and attachments.
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Game Engine Questions/Answers/Bugs / Game Engine
Last post by Jeff -Latest Game Engine: https://aiimagecentral.com/game-engine-v1.97p.html
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Game Editor Questions/Answers/Bugs / Re: Game Editor
Last post by Jeff -Objects breakdown (Object number determines type of object)
Objects number 1-29 = Wall objects (Objects 1-10 solid wall (Indestructible), Objects 11-20 destroyable wall, Object 21-29 Hidden item in wall)
Objects number 30 = Increase Player life by 1
Objects number 31 = Increase Player score by 50
Objects number 32 = Increase Player score by 100
Objects number 33 = Increase Player energy to 100%
Objects number 34-90 = Pickup item objects (Like Keys, Powerups)
Objects number 91-98 = Enemy objects (Objects trying to kill you)
Objects number 99 = Player object (You)
Objects number 100 = Special Enemy bullet object (Graphics to use for enemy bullet)
Objects number 101 = Special Player bullet object (Graphics to use for player bullet)
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Game Editor Questions/Answers/Bugs / Re: Game Editor
Last post by Jeff -66
Game Editor Questions/Answers/Bugs / Game Editor
Last post by Jeff -I created two space invaders type games and was working on a new game called Robot Wars when I decided it might
be easier to create the games if I created a level/game editor and game engine to play the games.
I have been slowly adding new features to allow for a more diverse set of games.
Eventually I plan on having other sections on the website where users can come and create games and then upload them
for others to play.
Some of the cool features of the Game Editor are:
- Each level in the game has it's own settings allowing you to customize your game completely level by level.
You can have your first level be space invaders and then create a completely different level like a totally different
game like Pacman for the second level or Defender for the third level, etc. Grid size (Play area) and game type can
be completely customized for each level.
- Fixed screen, Scrolling, Auto scrolling, or Top Down gameplay.
- All game data is stored in .JSON format making it easy to edit. Images and sound files stored in base64 inside JSON file.
- Import multiple image formats to create objects from existing JPG, GIF, SVG, CTX images into custom sizes.
- Built in options for Scoring, Inventory, health, and timers.
- Built in enemy movement patterns (For example, Grid option for space invaders type games, Chase option for Gauntlet type games).
- Built in functions for adding player running, jumping, shooting. Shot delay, player speed, bullet speed
- Built in sound (Save .ogg sound files with specific names for specific actions).
Right now the following sounds are played if they exist: shoot.ogg, explosion.ogg, powerUp.ogg,
I will eventually create a better list of sound names to allow for more sound variety that are built into the game engine.
The sound files need to be imported under the game settings so they are included in the game data. Must match above filenames.
Latest Game editor can be accessed from here: https://aiimagecentral.com/level-editor7b.html
I added a short video to the Videos section (Called Game Editor Info) explaining how to use the editor a bit.
See screenshot of latest editor below.
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General Discussion / Re: Welcome to AI Image Central!
Last post by Jeff -- Added 3 second invulnerability on new life when reset type is player and not level. Not needed for level reset.
- Fixed enemy kills while player invulnerable is active.
- Added level auto scroll setting for games like Scramble to game editor and game engine.
- Fixed inventory display.
- Fixed run enabled option under player options - Added check to fix running speed when rE not true.
- Made a better Help menu using HTML instead of an alert.
- Fixed issue with the game editor not saving the object Name changes when applied.
- Added 8x8 grid size option to 16,32,64,96 preset object sizes
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General Discussion / Re: Welcome to AI Image Central!
Last post by Jeff -Also needed to update the chat server to work with the .pem certificates instead of the .pfx certificate as my new one is password protected
and the previous .pfx file did not have a password set causing an error when attempting to run.
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General Discussion / Re: Welcome to AI Image Central!
Last post by Jeff -I think it's now back to being as fast as before. However, the 24gb GPU is fanless so the longer generations like HiDream, Lumina,
and 20-25 step SD3.5 & 20-25 step Flux are still pretty slow. The card throttles down to around half speed once it hits the temperature limit
which it will about halfway through the 2–3-minute generation. The load times when loading a new model have definitely been improved
as well as the iterations/second.
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General Discussion / Re: Welcome to AI Image Central!
Last post by Jeff -Added the Remove BG button also to all other languages.