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81
General Discussion / Re: Welcome to AI Image Central!
Last post by Jeff -
Added the HiDream Fast 16 step model to the list of available models under the English language.
This model is quite slow and even the 'fast' version with 16 steps takes 2-3 minutes.
It takes too much memory to run in fp16 so I have to limit to fp8.
This model is interesting in that it uses llama 3.1 8b instruct on the prompt.
82
General Discussion / Re: Welcome to AI Image Central!
Last post by Jeff -
Looks like converting over to WSL 2 version of the website is going to be delayed.
Seems I need to upgrade to Windows 11 in order to get the WSL 2 mirroring feature needed to make the website public on the internet.
In the meantime I converted all the improved versions from that install by fixing the paths back to work in Windows.
I will need to purchase a new computer in order to upgrade to Windows 11 as this computer does not have a TPM module.
I don't have money for this so it may take awhile.  But the Windows version is now improved and speed is not bad.
It's like 1-4 seconds for the Windows version vs like .25 to .5 seconds for the Linux version which can also handle way more
connections (Concurrent connections is 50000 for the Linux version).  Windows OS can't even come close to this.
83
General Discussion / Re: Welcome to AI Image Central!
Last post by Jeff -
Still working on converting the website over to WSL 2 Ubuntu...

Fixed Remove Image buttons.
Fixed INFO button not showing all stored comment formats.
Converted, fixed, and added searches for all languages for both prompt search and image search.
Converted All the files for the Spanish language.  Added TensorX model and arcade/video links
Converted All the files for the French language.  Added Fastflux model and arcade/video links

Four more languages to go.. (16 more index.php files)

Then I can add SSL and go live with faster version.


84
General Discussion / Re: Welcome to AI Image Central!
Last post by Jeff -
Been working on converting the website to partly work in Windows 10 and partly work in WSL 2 Ubuntu.
Ubuntu can handle many more connections and is lightning fast compared to Windows.
There is a lot to change but I have already converted a lot over.. Image generation and all the functionality for that works.
Going through categories and all the other buttons on the webpages are working except the following.
Still need to fix: Remove image button, Face Fix button, Upscale button, and Remove background button.
Still need to incorporate SSL certificate (Once everything is working 100%)
Need to fix issue with Info not always showing when clicking the file info button. Multiple formats, not always displaying.
I think all the rest is working. But still needs to be done in stages.  Once everything is working and I have converted the website
part to Ubuntu completely then I can remove some of the redundancy created by the two systems.
The node.js server (Handles chat, API calls, Video, and Song Player) and the API's and image generation are all staying on the Windows side.
All website interaction (PHP/HTML5/Javascript) will be through Ubuntu.
It's already blazing fast to load any page now in the new system.

85
General Discussion / Re: Welcome to AI Image Central!
Last post by Jeff -
Fixed another bug in Robot Invasion causing the play speed to be greatly increased.
Also fixed so that pressing Space restarts the game so don't press it if your doing good. lol

Also applied same fix to Robot Invasion II so pressing space anytime restarts the game.
87
General Discussion / Re: Welcome to AI Image Central!
Last post by Jeff -
Added some new settings to player settings.  Can now control movement and shooting direction. Also added a feature
that allows the images to rotate based on direction moving (For top down view games)

Bunch of new stuff to add still..

Need to reorganize the object structure to accommodate more objects. Thinking...
walls (unbreakable, breakable, hidden) 1-299, items (pick up) 300-599, items (player/enemy ammo images) 600-649,
items (weapon images) 650-699, enemies (all) 700-949, players (all) 950-999

-Add scroll speed to settings.. need direction as well as speed to scroll. Needed for games that automatically scroll like scramble.
-Add object fields to allow several things.. co-ordinates offsets , number of shots to destroy, hidden items, ammo qty, rotation and other simple movement animations.
-Add 8 way images option to use them as animation or something like wall destruction shown after each hit for multi hit destruction

It's crazy how many options you need for stuff to allow variety.  The above should be the next changes.

Here is an image with the new player settings.. BTW all these settings are modified on a level by level basis so you can have completely different game types for each level.

88
General Discussion / Re: Welcome to AI Image Central!
Last post by Jeff -
New update:

- Still working on the Game engine and level editor. Added rotation of the enemy and player objects when changing direction.
- Added 8-way images as well for direction but ctx rotation is smooth, fast, and only needs 1 image.  But rotation only works for certain movements so need multiple ways.
Have to add options for movement methods.. like locked on x/y axis like space invaders for example.. Option for the game to automatically fire in the direction the player
is pointing in, option to use 8-way images which I removed when I added the rotation method. Still need to add shoot options as well but have those already in the game
engine, just need to add to editor.  Lots of changes to the editor like background color of level playfield now matches selected background color for level. Added 8-way
images for 8-way direction. Added adjusting grid line colors for on new background feature.  Added true color support.  Also need to add options for enemies regarding
shoot (More options.. fire rate, speed, distance, etc) added to editor.
- Switching to base64 true color images has sped up the engine like crazy.  Can now play even in full screen without any noticeable slowdown.
Even with hundreds of enemies on the screen moving.  It's pretty awesome. :)
- Fixed the object rotation, also implemented the best algo for it - Lanczos resampling to handle 45 and 90 degree rotations although I can set it to any degree.
Fixed the game settings so the loaded values actually populate in the game settings instead of the defaults.

If you want to check out the latest editor, you can here: https://aiimagecentral.com/level-editor7b.html
I just added a tab menu for player and enemy settings. Needed more space for all the options!

I am still working on it and still a bunch of stuff to add and work on. Like only grid and chase enemy formations I have actually finished.  Well still probably add more options
but the enemy moves as expected.  But you can make fully functional games. Just I would need to get the file you create and setup a game engine to play that file for you
to play it.  I will probably setup sections for building your own games and other sections for people to play them.

You can try the latest game engine here: https://aiimagecentral.com/game-engine-v1.97p.html

Here is an image of the editor ATM:


90
General Discussion / Re: Welcome to AI Image Central!
Last post by Jeff -
Still working on the Game Engine.  Working pretty good now for Gauntlet/Space Invaders type games.
Still a bunch of stuff to add to the Game Engine but the basic gameplay works well.

Created new links for two games I have been working on with the engine for testing.
Fixed screen games grid size is now dictated by the maker as they don't work well when changing grid size.
For scrolling games the grid size can be selected from the menu.

Gauntlet Clone - https://aiimagecentral.com/gauntlet.html
Robot Invaders - https://aiimagecentral.com/invaders.html

CONTROLS: Cursor ←↑↓→ to Move (Hold Two keys for Diagonal) | SHIFT + Cursor to Run
CTRL or Z + Cursor Key to Pick Direction and Shoot
SPACEBAR to Start/Restart | P to Pause

They will get better over time as I get the Game Engine working for everything how I want.
AI Image Central - Welcome to our forum!